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381. Sticky:[Retribution Point Release] Combat Battlecruisers - in Player Features and Ideas Discussion [original thread]
I'm not sure about the Harbinger on tranq being the worst t2 BC, but after these nerfs it certainly brings nothing to the table that other BCs don't already possess. Well, except for the worst maneuverability. That's unique. (its not the slowest o...
- by Inkarr Hashur - at 2013.01.10 20:22:00
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382. Sticky:[Retribution Point Release] Combat Battlecruisers - in Player Features and Ideas Discussion [original thread]
I do have to admit the Harbinger looks completely lackluster compared to the prophecy. Slower, less maneuverable, less defense, still tight fittings, and it doesn't even have better firepower to compensate. I would say the current changes are de...
- by Inkarr Hashur - at 2013.01.10 18:07:00
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383. Sticky:[Retribution Point Release] Combat Battlecruisers - in Player Features and Ideas Discussion [original thread]
androch wrote: changing my cyclone into a missile boat? what the **** ccp stop fixing what isnt broken cyclone was kickass the way it was... and now youre nerfing our tier 2 bc's??? great job assholes harbringer is a badass bc that youre killin...
- by Inkarr Hashur - at 2013.01.10 17:28:00
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384. Smartbombs and Aggro Timers - in Ships and Modules [original thread]
Shinzhi Xadi wrote: Looking at the smartbomb entry in that flag list, it does not say what happens if you hit a piece of space junk, or structure in a mission with a smartbomb. In the past, it would trigger concord as far as I know. Has this b...
- by Inkarr Hashur - at 2013.01.10 16:42:00
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385. New toon. Cybernetics V and +5's worth it? - in Skill Discussions [original thread]
It takes so very long for +5 to pay for itself in training time, and they are so expensive, that a new player is generally better just sticking to +4 at best.
- by Inkarr Hashur - at 2013.01.10 15:16:00
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386. Sticky:[Retribution Point Release] Combat Battlecruisers - in Player Features and Ideas Discussion [original thread]
Trust a Minmatar to be unable to read.
- by Inkarr Hashur - at 2013.01.10 06:30:00
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387. Sticky:[Retribution Point Release] Combat Battlecruisers - in Player Features and Ideas Discussion [original thread]
Grath Telkin wrote: Sigras wrote: Or you could . . . you know, use your brain and use the extra targeting range to your advantage as a mid range beam laser ship . . . You want to use BEAMS on a ship that already suffers crippling fitti...
- by Inkarr Hashur - at 2013.01.10 04:37:00
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388. Sticky:[Retribution Point Release] Combat Battlecruisers - in Player Features and Ideas Discussion [original thread]
Sinzor Aumer wrote: Anasur wrote: Well, not loving the shield nerf, but I suppose anyone who flies one will say the same:) One suggestion though, how about reducing it to 6 launchers but giving it a +10% per level damage boost, with associa...
- by Inkarr Hashur - at 2013.01.10 02:28:00
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389. Sticky:[Retribution Point Release] Combat Battlecruisers - in Player Features and Ideas Discussion [original thread]
B'reanna wrote: Apostrophe Diacritic wrote: Harbinger is buffed . Yeah it has -25 cpu but one turret takes 26.3 with max skills so its actually a little buff. Drone bay increase is actually a big deal, and small capacitor recharge nerf is...
- by Inkarr Hashur - at 2013.01.10 01:45:00
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390. Sticky:[Retribution Point Release] Combat Battlecruisers - in Player Features and Ideas Discussion [original thread]
FistyMcBumBasher wrote: Grath Telkin wrote: King Rothgar wrote: Harbinger: Looks like a buff tbh but I don't think it needed one. No, its a net nerf, its slower, weaker, does the same or less dps in most instances, and generally the c...
- by Inkarr Hashur - at 2013.01.10 01:38:00
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391. Sticky:[Retribution Point Release] Combat Battlecruisers - in Player Features and Ideas Discussion [original thread]
Grath Telkin wrote: Also all the people crying about the progression path after the prophecy are actually drinking bleach with their breakfast since they haven't gotten to the BS teiricide yet. Notice the cruisers. One got made to act like a b...
- by Inkarr Hashur - at 2013.01.10 01:37:00
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392. Sticky:[Retribution Point Release] Combat Battlecruisers - in Player Features and Ideas Discussion [original thread]
Dewgong wrote: Harb got hit hard with that nerf bat. Fits are already tight enough with the CPU it currently has. Taking a high slot along with a turret is painful. I'd had much rather the Harb kept as is than to see those changes. The only g...
- by Inkarr Hashur - at 2013.01.10 01:35:00
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393. Sticky:[Retribution Point Release] Combat Battlecruisers - in Player Features and Ideas Discussion [original thread]
BigSako wrote: Why didn't you start your post with: "Hi, my name is CCP Fozzie and I want to make sure that all the Battlecruisers that you are flying for large scaled PvP will have to be refitted!". CCP, do you even think about the paper wo...
- by Inkarr Hashur - at 2013.01.09 20:32:00
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394. BC V - in Skill Discussions [original thread]
There is still no release date to my mind, especially because there's no announced date for this on the testing server. Dessy 5 is quick anyway.
- by Inkarr Hashur - at 2013.01.09 20:08:00
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395. BC V - in Skill Discussions [original thread]
Huttan Funaila wrote: This was posted yesterday: https://forums.eveonline.com/default.aspx?g=posts&t=191595 So the question is looking more like "will I be done training BC5 in time?" The new prophecy is sexy.
- by Inkarr Hashur - at 2013.01.09 19:39:00
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396. I've just reached level 3 missions and have started using my Harbinger - in Missions & Complexes [original thread]
A script is just an ammo that you drop into modules like the tracking computer, and it will never be consumed. Modules usually have more than one script they can use that you can switch on the fly while doing your normal combat thing. Scripts alte...
- by Inkarr Hashur - at 2013.01.09 07:06:00
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397. What is wrong with Drake ? Why people ask for nerf ? - in Ships and Modules [original thread]
You convinced me. Drake needs a buff. Great job!
- by Inkarr Hashur - at 2013.01.09 05:14:00
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398. Poor man's drake setup - in Ships and Modules [original thread]
Shield power relays, shield extenders, core defense purgers, ballistics control systems, adaptive invulns, heavy missile launchers. Go nuts and have fun with it.
- by Inkarr Hashur - at 2013.01.08 23:16:00
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399. Gear needed for trying out Planetary Interaction - in Science and Industry [original thread]
Switching what your extractor is grabbing every other day means you have to reinstall a different schematic into your factories every other day, doesn't it?
- by Inkarr Hashur - at 2013.01.08 23:03:00
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400. New drone interface. Any ideas? - in Ships and Modules [original thread]
Taking control over a weapon system is a terrible idea. Why would you want drones controlled by scripts?
- by Inkarr Hashur - at 2013.01.08 15:41:00
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